Saturday, October 5, 2019

What Do I Want To Get Out of Communication in Public Organizations Essay

What Do I Want To Get Out of Communication in Public Organizations Class - Essay Example I intend to understand the professional uses of communication from the class. The models of communication form the core of understanding the use language and communication skills in diverse scenarios. Mastery of effective communication skills defines professionalism. The focus on the use of professionalism in communication is essential to the management processes. That justifies my intention to have a perfect mastery of professionalism in communication. Communication for personal attributes also helps individuals by enhancing their relationship with others. I expect to develop good personal relations with everyone with whom I interact. It provides preparation for practical approaches to communicating with people from diverse cultures at the workplace. The classes should help me shape my relationship with other people and professionals through high level of competence in communication. The class should enhance my understanding of various communication models. Understanding the models of communication will help develop desired relations with other people. Further, I intend to master knowledge of public relations for international organizations. The class will enhance my knowledge of creating proper organizational reputation. Attending the class, therefore, constitutes a fundamental aspect of in enhancing my professional

Friday, October 4, 2019

John F. Kennedy and Hillary Rodham Clinton Essay

John F. Kennedy and Hillary Rodham Clinton - Essay Example Perhaps the most popular statement echoing the core principle of American democracy was spoken by Kennedy himself during his inaugural address: "And so, my fellow Americans: ask not what your country can do for you - ask what you can do for your country. My fellow citizens of the world: ask not what America will do for you, but what together we can do for the freedom of man." (Kennedy) First and foremost, what is democracy The Stanford Encyclopedia of Philosophy defines it to be "direct participation of the members of a society in deciding on the laws and policies of the society or it may involve the participation of those members in selecting representatives to make the decisions" (Christiano). As such, Kennedy's statement was a call for the active participation of the citizenry. Similarly, one of Clinton's most notable and memorable quotes throughout her political career echoes this same sentiment: "Voting is the most precious right of every citizen, and we have a moral obligation to ensure the integrity of our voting process." (HillaryClintonQuotes) John F. Kennedy, more commonly known as Jack, was not immediately attracted to a life of politics albeit growing up with a highly political family. In a biography by Robert Dallek, Kennedy had been credited for saying, "I never thought at school or college that I would ever run for office myself. . . . I hadn't considered myself a political type, and [it was my brother that] filled all the requirements for political success." (Dallek 117) The Kennedys were rather well known in the arena of politics, and their heritage of Democrats dates back generations. On the other hand, Hillary Rodham Clinton had always been interested in a life of politics. She proclaims, "I was interested in politics from an early age, and I loved to hone my debating skills with my friends. . . I ran for student council and junior class Vice President. I was also an active Young Republican" (Clinton 21). She had indeed begun her political awareness with the influence of her father who was an extremist Republican, but Clinton had eventually developed her own opinions at Wellesley College as she had participated in many political-flavored events. By graduation, she had become a full-fledged Democrat. Though Kennedy had more opportunity to provide service and leadership to the United States because he was elected President, Clinton likewise had her fair share of responsibility as First Lady. It is apparent from their respective stays in the White House, however, that their styles of governance are of different quality. Kennedy was ultimately very anti-communist, while Clinton had subscribed to certain socialist strategies with regard to capitalism. One of the most apparent differences between Clinton and Kennedy is that the latter was loved by most, while Clinton had always been and remains to be controversial in the eyes of many. She is most remembered and criticized for the demeanor with which she had handled her husband's adulterous affair at the Oval Office and her confrontational, no-nonsense attitude. Her political career has been tainted with rumor and gossip. Conversely, it is only admiration and almost veneration that people feel for Kennedy. While Clinton lacks in charm and appeal, Kennedy is

Thursday, October 3, 2019

Rise of Darkness Essay Example for Free

Rise of Darkness Essay For further understanding of the study, the proponents made use of different reading materials related to the study. Related literature and studies go deeper into certain topics and may include small but important details which will help the proponents in understanding better their chosen topic. It also serves as a guide for the proponents when comparing and analyzing the findings of the study. Related literature is written information that could have a relation or relevance to a specific topic of your research which may come in the form of books, journals, articles, and internet resources. Related studies are research that has something to do with that certain subject and may include anything used to provide any information you need on that specific subject. The review of related literature and studies provides the necessary connection between the ongoing work and studies that have been done before. It tells the proponents about well-established facts and conclusions by other authors, and gives the proponents an appreciation for previously collected evidence and the people that collected them. Review of Related Literature Like most countries in the Asian region, the Philippines recognises the significant role of gaming in increasing tourism growth, according to Naguiat (The Report: The Philippines, 2012). One of the most important considerations will be to ensure that current and future gaming developments showcase the best of the Philippines in terms of culture, locations, activities and cuisine. This study states that the Philippines recognize that an improvement in the gaming development might or can increase the tourism in the country. Action-Adventure games are a hybrid of action games and adventure games and may be the broadest type of game design in the industry, according to Briar  Lee Mitchell (Game Design Essentials; 2012). Adventure games tend to be more slowly paced and are focused primarily on storylines and problem-solving to get through the levels. When designers add some of action elements described earlier to an adventure game, players can immerse themselves in the narrative of the game, experience more and varied personality types with their avatars, and enjoy faster-paced gameplay than in an adventure game while also solving puzzles and often experiencing a detailed and elaborate storyline. Tomb Raider, God of War, and The Legend of Zelda are prime examples of action-adventure games. The above related literature describes very well what the genre is of the proposed game. The action-adventure genre leaves game developers with many options in enhancing the gameplay and storyline of a game. The propon ents seek to develop a game that performs well in these two areas. Review of Related Studies An electronic game is any interactive game operated by computer circuitry, according to Jagretta (2013). The machines, or â€Å"platforms,† on which electronic games are played include general-purpose shared and personal computers, arcade consoles, video consoles connected to home television sets, and handheld game machines. The term video game can be used to represent the totality of these formats, or it can refer more specifically only to games played on devices with video displays: television and arcade consoles. The above related study gives a good description or definition of the term video game. The game has a Multiplayer, Hunting, Solving Puzzle and running action game based, according to Marano and Suba (Stickedshock Brothers: A Two-Dimensional (2D) Local Area Network (LAN) Based Roleplaying Game (RPG) ,2013). In the multiplayer mode the user can choose if the user will use Single or Cooperative mode. The main objective of the game was to eliminate enemies, solve puzzles and save the son of their leader. The proposed game contains many similarities with the game in the above related study. Besides the difference of the proposed game not having a cooperative mode and that it is being developed for Android tablets, these two games have similarities in terms of the intended gameplay, such as puzzle and action elements. Villains are the threats and burden for the protagonist, according to Apostol and De Asis (Middletown High Misery: A Two-Dimensional Role-Playing Game, 2012). They are the ones who make the life of the protagonist difficult and dangerous. The above related study gives a good definition of what a game’s antagonist and villains are. Computer games are one of the most in demand in the market today, according to Carillo and Sagun (Twilight of the Gods: A Two-Dimensional Roleplaying Game, 2012).Through the years, gaming was one of the fastest growing industries in the market. The above related study states the fact that games are desired by many people. This is an economical significance for video games. Whether just for casual fun or competitiveness, games are in demand these days. This paper investigates strategies to generate levels for action adventure games., according to Joris Dormans (Adventures in level design: generating missions and spaces for action adventure games, 2010) This genre relies more strongly on well-designed levels than rule-driven genres such as strategy or roleplaying games for which procedural level generation has been successful in the past. The approach outlined by this paper distinguishes between missions and spaces as two separate structures that need to be generated in two individual steps. It discusses the merits of different types of generative grammars for each individual step in the process. The above related study highlights the importance of level design in the action-adventure genre of games. This aspect of gameplay has been considered before, but this study brings its importance forward. A well-designed level must engage both the player’s reflexes (action element) and problem-solving (adventure element). An attractive element of the gaming experience as a learning tool is that it provides opportunities for continued practice because negative consequences are not typically associated with failure. Rather, failure serves as an integral part of the learning experience, According to Howells Cranmer (2010) This study encourages players to improve through repeated practice by  advancing or replaying the parts of a game. In games failures can become a true gaming experience. As the industry-standard, Photoshop skills are a necessity if you want to be employable in the graphic design field, According to Sue Chastain(2013) Review of Related Readings The video game industry is an 80-billion dollar industry and is considered to be the biggest form of entertainment, according to the article ‘Philippine Government Supports Video Game Industry’ by Pineda (2013). In a global scale, it even beats TV, Music and Film Industries. Because video games are huge, governments from various countries have expressed their support for the industry. In the above related article, it is shown that video games can have an impact economically on a nation because of the size of the video game industry. Android tablets are not a dedicated gaming console, but most of the downloaded applications in the Google Play Store are in the entertainment and games category. We’re all used to looking at 2D images in everyday life, but knowing what things look good isn’t the same as understanding exactly why they they look good, according to the article ‘The Total Beginner’s Guide to Better 2D Game Art’ by Mark Simpson of gamedev.net (2013). Any 2D image can be broken down into basic elements, and you can think about creating 2D art as combining those elements in a way that 1) Looks like what you meant it to be, and 2) Is not super ugly. For example, we all know what a square and a sphere look like, but how do they fit into the process of making an identifiable character? The proposed game will use two-dimensional (2D) visuals. The proponents intend to create original visual art for the game, and the above related reading gives good tips and general instructions to keep in mind for the creation of two-dimensional game sprites and backgrounds. Even though game developers are focused on making games more immersive, all too often they throw things in the game that break the feel and remind you that you are playing a game, according to the article ‘3 Things Video Games Do Too Often To Break The Sense of Immersion’ by Dave LeClair of MakeUseof  (2012). These gameplay trappings will suck you out of the living, breathing world and remind you that it’s just a game. Unfortunately it’s hard to think of alternatives for some of these staples of games, but hopefully, with the incoming next generation of consoles, developers will find alternative ways to accomplish these actions. With the proposed game being in the action-adventure genre, good immersion into the game is one of the goals of the proponents. The storyline is an integral part of the action-adventure genre. The above related reading serves as a good guide when the intent of the game is to also be entertaining in terms of its story. â€Å"The local industry is very small right now and we’re trying to get a bigger share of the market,† says Darwin Tardio, president of the Game Development Association of the Philippines (GDAP) according to the article ‘Game on: the present and future of game development in the Philippines’ by Mardadesch (2011). â€Å"It’s booming, and can be lucrative. When GDAP started there were only four member companies. Now, three to four years later, there are 22 companies working on a lot of game projects, many of them big ones. The game development industry of the Philippines has a lot of room for growth as stated in the related article above. There are many platforms for which game developers may contribute to, and any contribution is a step forward for the game development industry. Building games for Android also contributes to the industry. If you are someone who is not conditioned by Hollywood products, someone who enjoys 2D animation because of its unexpected delights, not necessarily juvenile or always wholesome, you may find it rewarding to check out some of the above-mentioned titles, according to the article ‘Are 2D animated movies dead?’ by Zulueta (2010). If you are a 2D fan who does not always require from your movies the presence of a small animal sidekick, or a string villain to counter point the hero’s goodness, or villains that always die falling from a high place, or gags every couple of minutes just to keep your short, video game-oriented attention span riveted, then 2D animation features are still alive and kicking. The value of three-dimensional (3D) games in modern games is evident. Every advancement in technology means an increasingly accurate visual representation of reality. Yet two-dimensional  graphics are still valuable, as stated in the above related article, for adding its own unique character and feel to a game or animation. Anino Games is a third party game developer specializing in end-to-end game development for the PC, Nintendo DS, and mobile phone platforms, according to an article titled Anino Games by Valencia (2009).. Anino Games is the pioneer and largest game development studio in the Philippines, with more than 50 developers. Anino Games is a big step forward in establishing the game development industry in the Philippines. Anino Games also develops games for mobile platforms which may include Android tablets. Synthesis The review of related literature and studies is a very important part of the research process. It helps the researchers and connects the study to previous studies. It also highlights the opinions and findings of different researchers. From the related literature, the book Game Design Essentials by Briar Lee Mitchell defines wat an action-adventure game is and what are the elements that can be found in games within the genre. Games that combine elements of action and adventure games are called action-adventure games. Some of these elements are the storyline, level design, shooting and platforming, and more. From the related studies, the study ‘Touchscreen vs traditional controllers in handheld gaming’ by Zaman, Natapov and Teather examines the usability of touchscreen controls (virtual gamepads) versus traditional controllers (physical gamepads). This is important to consider as the game to be developed is for Android tablets, and most of them do not have physical controls. Because of this, it is important to have and well-designed control system for the game. From the related readings, the article ‘3 Things Video Games Do Too Often To Break The Sense of Immersion’ by Dave LeClair highlights the importance of immersion and a good storyline that is possible from video games. A good storyline can make the player want to know more about the world within the  game, and that is one goal of the proponents of it is at all possible considering the circumstances and constraints of the study.

Responsibilities Of The Network Engineer Information Technology Essay

Responsibilities Of The Network Engineer Information Technology Essay A computer network is a combination of the two or more hardware deceives and with the compatible software which allows the communication between these devices such as data and voice, video etc. Next section going to deal with the Hardware used to build the network Transmission Medium: This is used to connect the transmitter and receiver. It may be guided and unguided medium. Guided Medium: In this type capacity based on the bandwidth rate and the distance it has to cover and type of the link ex: point to point or Multipoint There are four transmissions medium: Twisted-pair Cable: These are the most commonly used media generally uses RJ-45 plug. Twisted-pair contains the 4 insulated copper wires and twisted. The twisting pair reduces the effect of the Electromagnetic waves. Twisted pairs restricted in terms of data rate and distance EX: requires amplifiers every 5-6 km for analog signals and 2-3 km for digital signals. These are again divided in to two types called shielded and UN-shielded twisted-pair. STP cables are covered by an additional shield which makes more robust and reduces the electromagnetic interference Coaxial cable: consist of two conductors one is inner conductor and other one is shield which is generally metal foil surrounded by the inner conductor with the diameters of 1 to 2.5cm . Outer shield used to reduce the interference and cross talk. These cover more distance than twisted-pair. Generally use in cable TV and to cover long distance telephone lines. It can carry both analog and digital data, supports up to 10000 voice data using FDM. Optical Fiber cable: Fiber optic technology uses the light to transmit the data. It has begun in1970s. Fiber technology uses allows higher bandwidth thats the reason used between the central offices which needs to carry high volumes of voice traffic where copper wire provides limited distance and bandwidth. Optical fiber cable carry thousands time more data than twisted pair , lightweight, low loss of signal, higher reliable and it doesnt generate the EMI so it is difficult to breach .optical fiber cable consist core and coating buffer, outerjacker, cladding . Core is the part which carrys the light and which is made of silica and Germanic and the cladding which covers core and is made of silica only cladding has reflective characteristic so which will help the light be in the core . Fiber is two types single and multi-mode .buffer help to protect the core and cladding act as shock absorbent and strength member help to protect from installation damages and outer jacket is for environment protect Single Mode Fiber Multimode Fiber Width of core Very thin(8 to 10microns) and allows straight line light passing Light travels in several paths core width is 50 to 65 microns Bandwidth Higher Lower Quality Higher Lower Application Longer distance transmission Short distance transmission Routers: A router is device which divides the network into two parts. The different port of the router comes under different networks. A router is specialized device which routes the packets from the source to destination and also used to connect the different LANS. Routers works on the Network Layer which is the 3rd layer of the OSI model since it uses the logical address (IP address) to do routing decisions, whenever a packet arrives from the data links layer to one of the port in router then router unwrap the data link layer header and attaches the new header to transmit it out. Every router contains the hardware and network operating system. The hardware consisted of Routing processor, ROM, RAM, FLASH Memory and input and output ports, NVRAM, Other interfaces. CPU work along with the routing protocols and creates forwarding tables which is used in transferring the packets to the destination. Input and output interfaces are the physical links which deals with the incoming and outgoing pack ets generally these are RJ-45 ports and other interfaces such as AUX port and console ports. Console port is used to configure the router which is necessary because router is not zero configuration device. RAM and ROM as same functionality like in normal computers, flash holds the image of the IOS. AUX port is used to connect router from remote access. HUB: An Ethernet Hub is device for connecting multiple wires (twisted pair, fiber) to connect multiple devices into a single network. Hubs works at layer1 of the OSI model. Hub works at hardware level it receives packets on one port and broadcast to all other ports. If more than couple of devices tries to transfer the data at a time a collision will occur. All the devices which are connected to the hub come under same collision domain. Hubs are two types i.e. passive, active and intelligent. UN-managed are just a hardware just broadcast the incoming signal. Where managed hubs are configured using workstation. SWITCH: A switch is small hardware device which joints multiple nodes together with in a local area network divides into logical pieces. Switch operates at data link layer (layer 2) OSI model. Switches are similar to hubs but more intelligence than the hub. Switches works on layer 2 so it can interpret the data packets and analyze and send it to appropriate port which leads to destination. Switch consumes the bandwidth and offers the better performance than the hub. Some modern switches operate at layer 3 and layer 4 as well. Each node which is connected to switch gets dedicated link. Switches can provide better security by providing different collision domain means it separate the one port traffic to another port traffic. Switches classified based on the switching it use: 1. Cut-through mode 2. Store and forward mode Hosts: Hosts are generally the end devices to which the services are being served or services are being taken. End devices are the interface between the user and the network to utilize the services ex: computers, servers, printers, cameras, VOIP phones, and any mobile hand held devices. A server is normal computer or high-end device which provides one or more service over the network where client is another end who request the service. There are several types of servers available. Application, chat server, ftp, mail, proxy servers etc. there are many server software available outside for Ex: Tomcat, Microsoft, IBM HTTP server etc web server has main three computers. Generally server hardware is high end hardware devices and fast processing capable and this system must be robust from the damages and end computers are just desktop of laptops which is used to access the internet and to do the personal work and it can access the server with the specified set of rules, VOIP telephones one of the emerging technology cheaper and faster than normal telephones(PBX).which uses the data network as the m edium and any one can make the call to anyone around the world with the cheaper price and better in quality OSI Model: OSI model is tool from the international organization for standardization which divides the data communication into small parts (Layers). Each layer has its own and unique functionality from other layers and each layer provides service to another layer which is directly connected the bottom three layers operate to send the data from end to end system. The above four layers process the at the end device mostly (software work) OSI model divides the communication into manageable chunks so every function is specific to the concern layer without OSI model its hard to mange network functions in this section going to discus about the Data Link layer and Transport Layer and Network Layer Network Layer: This provides the end to end logical connection the main functionality of this layer is route handling and data transmission preparation. This layer provides communication with the transport and data-link layer. It encapsulates the data received from the Transport layer and which is called protocol data units and management the connection between the networks. There are several protocols which operate on network layer Ex: IP, ICMP etc Internet is the principle protocol used to send the data-grams across the network. This is responsible for routing the packets across the network and provides the many functions to send the data grams to the end device Network Performance: Performance of the network depends on the various factors such as channel capacity, utilization, delay in case of real-time applications and packet loss and conjunction etc Performance metrics various are two types based on system and service. System performance based on the memory, processor utilization, load and Input/output waiting time etc Services performance depends on the Delay, Availability etcà ¢Ã¢â€š ¬Ã‚ ¦ Performance Enhancements: The router plays very important role routing the packets. Router determines the next hope address forward the traffic then a question raises that which part of the router affects the performance some people says that software and some people says hard ware but performance depend on the both because as the software works well but hardware havent got the proper resources to run that its also decreases the performance another side resources available but not utilized properly, also decreases the performance When comes to the routing is the process of the router and this process happens in the physical, data link and network layers IP: Routing protocols works at layer three and next hope will be counted at every router and routing is only is based on the destination address without the concern of the routing protocols. MPLS reduces the routing look-up and also need not run a specific protocol on every router. MPLS forwards the packets based on the label. When comes to the IP networks every router decides the next hope address but when comes to the MPLS only edge routers perform the routing look-up core routers sends the packets based on the simple label. When comes to the MPLS layer 2 devices run a layer 3 routing protocol and establish the virtual circuits dynamically so this provides a virtual full mesh topology IN MPLS only routing look up will be done at edge router means packets processed through the three layers only on edge routers after that the routing will be performed only on the basis of the simple labels attached also provides different forwarding techniques in MPLS forwarding can be done on QOS etc . MPLS with Traffic engineering gives much more performance than the IP based traffic engineering or policy based routing Hardware Resource Utilization: Resource issues such as and RAM and CPU and IOS configuration also effects the resource utilization and the bandwidth management is also effects the cables and as well bad circuits. Like PC routers have CPU and RAM extra hardware at the peak time all the router resources will be utilized to the maximum there are some tools which are available to monitor the CPU and interfaces always other than these we can improve the performance. By changing the switching that is used by the router. Generally the default buffer size of the router will be optimized concerning all applications but sometimes need to change when comes to the delay sensitive applications need small buffer size. Disable all the unnecessary applications which run in the back ground and the routing tables has grown up every day using the summarization and turning off the default routing. To resolve the bandwidth problems with the traffic management this is called quality of service, stopping the unwanted traffic also gives the better performance. Some commands available in default Ex: Show Memory Dead which shows the memory usage such as free memory, memory failure allocation command shows the Memory allocation failures Career in Networking: Career in networking is challenging because every day because its dynamic in nature every day new connections will be added so the network size increases data transfer rate will increase and task of maintaining the network increases. Now a days every one using the network starting from web browsing to data transfer. Comparing to software developers network manager has difficult task because it has to connect various number of resources every resource has privileges and connecting this resources not makes the network some other factors need to consider such as security, stability and reliability. Network manager should provide the best protocols that cant affect the performance of the network Day to Day Tasks: 1. Handle the maintenance tasks. 2. Upgrade the systems software. 3. Check the hardware and software. 4. Monitor the antivirus Expectation from the Manager: 1. Provide training on latest technologies. 2. Discuss daily tasks which were done. 3. Good guidance and knowledge Responsible for installing and managing of networks. This includes installing and maintenance of the network. Future steps to extend the network organization. Monitoring the user activities in the network providing the security to emails, accounts and passwords etc. Able to analyze the network faults from major errors to minor errors. Can able to redesign or modify the network, backups etc.. Conclusion: In this fast changing world, communication is important is important daily life. Lot of advancements has been taken place in the connectivity to have better communication and advancements in standards without exceptions. In this paper i have explained the various hardware and software which has the greatest impact on the networks and the improvements which can optimize the network performance in case of hardware and software and also explained the careers and opportunities in the networking

Wednesday, October 2, 2019

How We Spend New Years Eve in Japan :: Essays Papers

How We Spend New Year's Eve in Japan What do you usually do on New Year's Eve? Does your family have something special to do for the New Year? Maybe you have a party at the bar or your friend's house, or you may spend time with your family. In Japan, the way of spending time on New Year's Eve is pretty different from the American way. In the morning, we Japanese people clean the whole house. This process is called Ousouji in Japan. This doesn't mean that Japanese people clean the house only once a year. There is a special meaning for this cleaning. Its purpose is to welcome the New Year and to wish a better life than the former year. Cleaning the house, which is covered with annual dust, is a really important way to start a new year. After finishing Ousouji, women start cooking Osechi. This is a traditional Japanese dish which is eaten a few days after the New Year. The dish is based on fish, beans, and egg. We eat Osechi because there is an old story saying one shouldn't use a cooking knife within three days from the New Year. This gives a break to the mother who cooks every day. While women are cooking Osechi, men are hanging Shimenawa, which is a kind of decoration made from rice stems. It is hung on the front door. This custom comes from the farmer's wish to have a good harvest next year. Today, we wish for good fortune and a good year. Evening time, after we finish preparing for New Year's, we normally watch a TV program called Singing Battle Between the Red and the White Team. It has been on the air for about 50 years and keeps over 50 percent of the audience's ratings every year. We think about this program as a part of a closing moment of the year. While, or after watching singing battle, we eat Toshikoshi Soba, which means "New Year's Eve Noodle" in English. As you know, the noodle is long, so we wish longer life, including healthy body, by eating Toshikoshi Soba. Finally, the last thing to do for New Year's Eve is to listen to Juya No Kane, which means "the watch-night bell" in English. This bell is like a countdown in America. But we ring it 108 times.

Tuesday, October 1, 2019

WalMart :: essays papers

WalMart Sam Walton, a leader with an innovative vision, started his own company and made it into the leader in discount retailing that it is today. Through his savvy, and sometimes unusual, business practices, he and his associates led the company forward for thirty years. Today, four years after his death, the company is still growing steadily. Wal-Mart executives continue to rely on many of the traditional goals and philosophies that Sam's legacy left behind, while simultaneously keeping one step ahead of the ever-changing technology and methods of today's fast-paced business environment. The organization has faced, and is still facing, a significant amount of controversy over several different issues; however, none of these have done much more than scrape the exterior of this gigantic operation. The future also looks bright for Wal-Mart, especially if it is able to strike a comfortable balance between increasing its profits and recognizing its social and ethical responsibilities. Why is Wal-Mart so Successful? Is it Good Strategy or Good Strategy Implementation? -- In 1962, when Sam Walton opened the first Wal-Mart store in Rogers, Arkansas, no one could have ever predicted the enormous success this small-town merchant would have. Sam Walton's talent for discounts retailing not only made Wal-Mart the world's largest retailer, but also the world's number one retailer in sales. Indeed, Wal-Mart was named "Retailer of the Decade" by Discount Store News in 1989, and on several occasions has been included in Fortune's list of the "10 most admired corporations." Even with Walton's death (after a two-year battle with bone cancer) in 1992, Wal-Mart's sales continue to grow significantly. Wal-Mart is successful not only because it makes sound strategic management decisions, but also for its innovative implementation of those strategic decisions. Regarded by many as the entrepreneur of the century, Walton had a reputation for caring about his customers, his employees (or "associates" as he referred to them), and the community. In order to maintain its market position in the discount retail business, Wal-Mart executives continue to adhere to the management guidelines Sam developed. Walton was a man of simple tastes and took a keen interest in people. He believed in three guiding principles: 1. Customer value and service; 2. Partnership with its associates; 3. Community involvement (The Story of Wal-Mart, 1995). WalMart :: essays papers WalMart Sam Walton, a leader with an innovative vision, started his own company and made it into the leader in discount retailing that it is today. Through his savvy, and sometimes unusual, business practices, he and his associates led the company forward for thirty years. Today, four years after his death, the company is still growing steadily. Wal-Mart executives continue to rely on many of the traditional goals and philosophies that Sam's legacy left behind, while simultaneously keeping one step ahead of the ever-changing technology and methods of today's fast-paced business environment. The organization has faced, and is still facing, a significant amount of controversy over several different issues; however, none of these have done much more than scrape the exterior of this gigantic operation. The future also looks bright for Wal-Mart, especially if it is able to strike a comfortable balance between increasing its profits and recognizing its social and ethical responsibilities. Why is Wal-Mart so Successful? Is it Good Strategy or Good Strategy Implementation? -- In 1962, when Sam Walton opened the first Wal-Mart store in Rogers, Arkansas, no one could have ever predicted the enormous success this small-town merchant would have. Sam Walton's talent for discounts retailing not only made Wal-Mart the world's largest retailer, but also the world's number one retailer in sales. Indeed, Wal-Mart was named "Retailer of the Decade" by Discount Store News in 1989, and on several occasions has been included in Fortune's list of the "10 most admired corporations." Even with Walton's death (after a two-year battle with bone cancer) in 1992, Wal-Mart's sales continue to grow significantly. Wal-Mart is successful not only because it makes sound strategic management decisions, but also for its innovative implementation of those strategic decisions. Regarded by many as the entrepreneur of the century, Walton had a reputation for caring about his customers, his employees (or "associates" as he referred to them), and the community. In order to maintain its market position in the discount retail business, Wal-Mart executives continue to adhere to the management guidelines Sam developed. Walton was a man of simple tastes and took a keen interest in people. He believed in three guiding principles: 1. Customer value and service; 2. Partnership with its associates; 3. Community involvement (The Story of Wal-Mart, 1995).

Has technology made children less creative? Essay

Society has been changing considerably since the advent of advanced development of technology that never grows as strong as it does nowadays. Thanks to a huge amount of knowledge, people invent lots of modern technology that come in handy in life. However, technology makes life faster and easier rather better, which is the most indispensable factor in development. Consequently, technology makes children less creative than they used to be in the past. Technology has brought several benefits for human beings in general and children in particular. For instance, the invention of computer and internet has breathed a new life into people’s lives and prospects. Computer helps to progress data much faster and more effectively. Since then, children can learn more interesting things they are not taught at school through some online courses such as academicaerth.org or ted.com. Generally speaking, internet has offered a good opportunity for everyone to study and be well-informed. However, what wonders me is how the seemingly perfect technology industry has a by-product. Since technology is the good result of other’s discoveries, only using their results without racking one’s brains derives one from creativity. Moreover, the children age is the ultimately vital growing phase for a person, for it is the time when one’s brain perceives new concepts from the world outside and create one’s bonding to life. It is the time when one’s creativity should be well-nurtured and enhanced This can be proven by a typical example of a survey conducted by a group of students from Stanford university in 2008. They did asked for nearly one thousand children whose age varies from eight to eighteen questions about their frequency of applying technology to daily life. Then, they tested them a quiz test about creation. According to the survey, the result indicates that those who use the technology usually are not able to answer the question ‘twenty functions of a pencil’ ; whereas others quickly respond to it with several answers such as tying one’s hair, killing, scratching when one is itchy. In addition, the availability of technology makes one too dependent on it. It is explained that the availability makes one become lazy and not actively think, provoke, learn so that they cannot explore themselves.